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	<title>Stormkeeper&#039;s Blog &#187; Entertainment</title>
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	<description>Random randomness you can understand!</description>
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		<title>Something I never got round to posting&#8230; till now!</title>
		<link>http://www.stormkeeper.net/2010/10/something-i-never-actually-got-around-to-posting/</link>
		<comments>http://www.stormkeeper.net/2010/10/something-i-never-actually-got-around-to-posting/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 02:15:36 +0000</pubDate>
		<dc:creator>Stormkeeper</dc:creator>
				<category><![CDATA[Amusing]]></category>
		<category><![CDATA[Entertainment]]></category>

		<guid isPermaLink="false">http://www.stormkeeper.net/?p=316</guid>
		<description><![CDATA[While looking around for some files, I stumbled upon a blog entry I had started bulking out with the middle and end, but never had a start for.   I figured I may as well post it up in its current state, just so I can show that despite feeling pretty rought, I&#8217;m still alive! [...]]]></description>
			<content:encoded><![CDATA[<p>While looking around for some files, I stumbled upon a blog entry I had started bulking out with the middle and end, but never had a start for.   I figured I may as well post it up in its current state, just so I can show that despite feeling pretty rought, I&#8217;m still alive!  Not only that, it&#8217;s a good bit of entertainment.  I promise that eventually I&#8217;ll be covering something more recent (this entry dates back to February 2009), such as my attempts to get myself another Wonderborg, but for now I&#8217;ll just paste this half-finished entry.  Unfortunately I have nothing else to add to it at present, but it&#8217;s essentially a pile of links, with a handful of comments.  I might actually listen to a few myself.</p>
<p>Funkytown is one of my faves though still.</p>
<p><span id="more-316"></span></p>
<div id="_mcePaste">
<ul>
<li><a href="http://www.youtube.com/watch?v=6gc-1Dq3uQQ"> Michael Jackson &#8211; Thriller</a></li>
<li><a href="http://www.youtube.com/watch?v=sWaxPouJ6fU"> Funkytown</a></li>
</ul>
<p>Here are some game music links (in order to not flood out this post with nothing but vids!) to other videos that I liked:</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=3M5GTcediYI">Super Mario Bros 1 &#8211; Castle Theme</a></li>
<li><a href="http://www.youtube.com/watch?v=ZhNOBvio8rY">SMB Theme</a></li>
<li><a href="http://www.youtube.com/watch?v=ZXlw0Whlx6Y">Sonic: Green Hill Zone</a></li>
<li><a href="http://www.youtube.com/watch?v=euqs5UK1xWk">FF3 (Jap) Random Battle</a></li>
<li><a href="http://www.youtube.com/watch?v=ybdnWAhS9t4">FF7 Boss Music</a></li>
<li><a href="http://www.youtube.com/watch?v=acybAPrgtTU">FF7 Opening Music/Bombing Mission)</a></li>
<li><a href="http://www.youtube.com/watch?v=ylp2UVFpXC0">FF7 Battle Music (Okay, I&#8217;ll stop with the FF7 music now)</a></li>
<li><a href="http://www.youtube.com/watch?v=aOkFia4vemI">Tetris Theme</a></li>
</ul>
</div>
<p>I&#8217;m aware that they&#8217;re all songs from games that everyone will know, but that&#8217;s the point; you can compare them to the originals easier that way.  I personally think they&#8217;re all impressive.  There&#8217;s plenty more out there too&#8230; comment with your faves.</p>
<p>Here&#8217;s a few other songs not related to games:</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=Wrz2lK4rgzY">Muppet Show Theme</a></li>
<li><a href="http://www.youtube.com/watch?v=VVlw9iWvE5k">Haddaway &#8211; What is Love?</a></li>
<li><a href="http://www.youtube.com/watch?v=9iVlP3mvEY4">Genesis &#8211; Land of Confusion</a></li>
<li><a href="http://www.youtube.com/watch?v=1WdmDHor-dE">Disturbed &#8211; Shout 2000</a></li>
<li><a href="http://www.youtube.com/watch?v=nfVYh5u2a8Y">Darude &#8211; Sandstorm</a></li>
</ul>
<p>I think &#8220;What is Love?&#8221; is pure awesomeness, and like Funkytown, catches the essence of the song perfectly.  Funkytown is by far the best though.  I&#8217;m gonna stop posting links now, before I post too many!  I wouldn&#8217;t mind trying to make my own music sometime though, would be pretty cool, I think.</p>
<p>Anyway, this is part of an actual MSN chat which took place when I showed Spoofy (Sean) the Funkytown video on YouTube:</p>
<blockquote>
<div>Stormkeeper: <a href="http://www.youtube.com/watch?v=sWaxPouJ6fU">http://www.youtube.com/watch?v=sWaxPouJ6fU</a></div>
<div id="_mcePaste">Spoofy: hahahahahahah</div>
<div id="_mcePaste">Stormkeeper: lol, it&#8217;s brilliant, isn&#8217;t it?</div>
<div id="_mcePaste">Spoofy: yeah</div>
<div id="_mcePaste">Stormkeeper: I&#8217;m prolly gonna blog about MPC in my blog</div>
<div id="_mcePaste">Spoofy: the whole meow thing makes it!</div>
<div id="_mcePaste">Stormkeeper: Yes!  More meowbell! &gt;.&gt;</div>
<div id="_mcePaste">Spoofy: lmao</div>
<div id="_mcePaste">Stormkeeper: I have to listen to it again&#8230; it&#8217;s like audiocrack &gt;.&gt;</div>
<div id="_mcePaste">Spoofy: lol i already tweeted it ^_^</div>
<div id="_mcePaste">Stormkeeper: lol, I should do the same!</div>
</blockquote>
<div>Sometimes, I think I am too random for my own good.</div>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>So yes, my first attempt at keeping regular updates&#8230; plus I need people&#8217;s help</title>
		<link>http://www.stormkeeper.net/2009/11/so-yes-my-first-attempt-at-keeping-regular-updates-plus-i-need-peoples-help/</link>
		<comments>http://www.stormkeeper.net/2009/11/so-yes-my-first-attempt-at-keeping-regular-updates-plus-i-need-peoples-help/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 20:50:52 +0000</pubDate>
		<dc:creator>Stormkeeper</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games Dev.]]></category>
		<category><![CDATA[Games Stuff]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[Robotics & AI]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[Uni/College]]></category>
		<category><![CDATA[DiggerCast]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music composition]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[podcasting]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Redecoration]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.stormkeeper.net/?p=153</guid>
		<description><![CDATA[Oddly enough, I&#8217;m not actually sure what exactly to talk about for this entry as I haven&#8217;t thought about any specifics.  I expect it may not be till near enough to the New Year, or after that I get to keep some consistancy.  Either way, it won&#8217;t hurt to mention any stuff I&#8217;ve seen, done [...]]]></description>
			<content:encoded><![CDATA[<p>Oddly enough, I&#8217;m not actually sure what exactly to talk about for this entry as I haven&#8217;t thought about any specifics.  I expect it may not be till near enough to the New Year, or after that I get to keep some consistancy.  Either way, it won&#8217;t hurt to mention any stuff I&#8217;ve seen, done or are going to do.  I&#8217;m also thinking that I may end up keeping my random style of writing to a degree, as it wouldn&#8217;t be random randomness if I didn&#8217;t!  Anyhow, I went into Central London yesterday to pick up a lab coat (I&#8217;ll explain later) from Foyles bookshop and ended bup buying a few books too!  This is by no means a bad thing to be honest, as the books will have some benefit.  Two of the books are talking about games design or project management regarding games projects.  I figured that these would be good for me to get so I can brush up on this subject in preparation for university/college.  Granted, design is my strongest skill, but it never hurts to get help with improving techniques.  I also finally managed to get a book on wolves; this too was one of my medium-term aims along with the lab coat.  I had to aquire an extra large one because of my broad shoulders, although that said, I could do with a little toning round the stomach, so it&#8217;s a good thing I&#8217;m going to the gym!  As for why I wanted a lab coat&#8230; well, I&#8217;ve always wanted one and I think it completes the scientist look although there&#8217;s the practical purpose that it keeps my clothes clean!</p>
<p>I also paid Maplins a visit as well and got some books on robotics, soldering and electronics, as well as a book on oscilloscopes, which sparked my interest since I studied at Greenwich.  I also got another set of LED Safety Glasses (which are gonna be modded, leaving the first ones I bought intact) and also an Audiophile 2496 audio card, which I was hoping to use for helping me with music composition at a later date, although it would be more nice just to have something professional to use with MIDI.  The problem is however that it needs audio cables, and while I do have them, I don&#8217;t have the space for them, so I&#8217;m either going to have to locate an external version of the card or make the space.  It&#8217;s occurred to me that I have also lost my reciept so I need to goo looking for it, damn.  That aside, I may have to just accept that this may be the best card for my price range (I don&#8217;t want to pay a lot more to be honest) and get a Game Port to USB adaptor, which to be honest may not be a bad idea, seeing as they&#8217;re cheap enough at 8 quid each!  I really only wanted that expensive card for the built-in MIDI port, and considering I can have a decent audio card with a cheaper separate bit, it may be best off just going down this route.  I have too many game controllers that require Game Ports to just drop the idea; I didn&#8217;t realise till much later that I had no MIDI port on my soundcard!  Another bonus as well is that it has some composing software with it, as well as some loops, so that&#8217;ll help me some more.</p>
<p><span id="more-153"></span></p>
<p>I think I could do with regorganising my PC both inside and outside, as there&#8217;s cables everywhere!  I have also been considering moving my router downstairs as well, so I can free up some space on my storage cabinet.  On that note as well, I should consider getting myself a printer server so I can use the printer with the network.  It might also be in my best interests to get an Ethernet-over-Power adaptor as well as although my desktop will have a wireless card in it, I will most likely want to wire it up too!  And if I don&#8217;t use it on the PC, it was going to be used on the PS3 as the wireless is notoriously unreliable on it, although that may be due to the fact that it doesn&#8217;t like AES encryption for some reason.  Perhaps this will be rectified in another update, but for now it&#8217;s damn annoying!  I phased out 802.11b and WEP in my network, due to both security and practicality issues&#8230; the majority of my devices are G compatible, and use WPA/WPA2 although my laptop is N, but I dunno if it&#8217;s been standardised yet, not that it&#8217;ll be beneficial to me, to be honest as most of my devices are G.  I was going to use a USB stick as an AP (access point) for my older DS games as it seems that the DS games only support B and WEP which I think is rather silly, but I can&#8217;t do a lot about it to be honest&#8230; oh well.  Moving my router downstairs would allow me to wire up my PS2 and PS3, thus bypassing the need for wireless.  Although I don&#8217;t know why I&#8217;d put my PS2 online as I&#8217;ve got no games that support the feature!  I prefer wireless (despite the insecurity of it), seeing as it means that I don&#8217;t have as many wires about and it keeps the place tidier.</p>
<p>Something tells me though that when I do decide to move the router, I&#8217;m going to have immense fun rearranging the place, seeing as I want to make the wires look as inconspicious as possible.  I already have a wire untangled from when I wired up my laptop (in my bedroom) to the router in the study although that just barely reached and I had to move the router as it was a foot short!  It was 3 foot short for if I wanted it on my lap in bed so I had to switch to the wireless again, after I worked out why it ouldn&#8217;t connect!  It is nice to know that I&#8217;ve learnt more about networking and computer hardware over the past few years so I know more or less what I&#8217;m doing now!  I&#8217;m best off doing all this when I return home though as the PC will be off, though I&#8217;m thinking it&#8217;ll be worth the extra hassle of moving stuff around.  The only problem is though that the router has a tendancy to reboot itself every now and again.  The other problem is that I&#8217;d have to remember to install the network card or use my laptop till I do install it in my desktop!  And while I think about it, I want another bookcase in my living room for additional storage of things although I&#8217;d only need a half-height one this time around.  That said though, the more I think about it, the more I think I might need to do some  interior redesign to be able to store stuff better.  Moving the router and my NAS drive certainly would be a few steps in the right direction, although I&#8217;m not 100% sure of where to keep them.  Either way, I think all my wires definitely need tidying up;  I could put 2 of my PC speakers on the wall behind my screen to make a tiny bit of space as well.  It does look like this will require quite a bit of thought.</p>
<p>The ultimate aim is to make a bit more space than I have now, or rather additional space.  It&#8217;s times like these make me wish I owned my own place as opposed to renting as it&#8217;ll be a pain having to restore everything in the future.  But enough about my living space (I do want to eventually show off some pics of the place later when I&#8217;ve organised it more), I&#8217;m going to talk more about my DC3 idea.  For those of you new to the DC concept, and also what happened to the first two, I need to talk about it some more&#8230;</p>
<p>The DiggerCast (DC) was a podcast that had kind of random beginnings.  Back in 2005 or 2006, my friend Sean and I were on Skype, where he was testing his audio equipment and we were testing the recording function.  I suggested we try out a podcast, and the DiggerCast was born.  I registered the domain diggercast.com and Sean hosted the site on his space.  He also produced the first podcast as well, though unfortunately we never did any more after that.  Also the original, undedited content is no longer existant. , which is a shame but it was too large to keep.  Phase II, as I referred to it as was to be revival with a new member of the team, Mark (from thelongmile.net) joining us.  We managed to record some semi-rough drafts for the series, but again it didn&#8217;t take off, despite all the hype I was giving about the releaunch.</p>
<p>It was between the first and second phases that I renamed the DiggerCast to the NotCast, as the domain was unable to be registered, as I let it lapse by accident.  Anyway, I subsequently re-aquired and renamed the NotCast back to the DiggerCast and I&#8217;ll be keeping the domain for the forseeable future.   Anyway, those Phase 2 attempts will be uploaded on the new site when I get that up after I return from Ireland and after the next blog entry meaning anytime between the 15th and the 28th.  The 3rd attempt is perhaps the most ambitious version of the project, and maybe the final one if it doesn&#8217;t work out.  This means I&#8217;m being both ambitious and cautious at the same time, and making sure the concept and premise are both rock solid.  This means that the official recording won&#8217;t be starting till sometime in the next year.  There&#8217;s also the fact that there&#8217;s going to be some content that needs to be put on the site first and this is where many people will be needed to help.  Essentially, the concept of this phase of the DiggerCast is thatthere will be a few blogs, he first one being the main site itself, which will have a forum plugin and also a social bookmarking plugin.</p>
<p>This will mean then that as opposed to getting stuff to talk about from the likes of Slashdot, Digg.com and similar sites (as was the case with the 2nd phase), we get stuff from the site proper and talk about the top 5 or 10 links posted by the users.  The format of the podcast will most likely be a 30 minute podcast about the top content for the past two weeks, though the podcast will always be two weeks behind the site content.  I&#8217;m still trying to work out the nitty grity of it all, but what will happen is the following:</p>
<p>Let&#8217;s say that each month has 28 days for simplicity&#8230;. not that I&#8217;m sure if this is going to be simple to explain or not!  Anyway, say we have to talk about content from the 1st-14th of the month in the podcast.  The podcast wouldn&#8217;t be released till the 28th of the month, though thinking about it maybe I can shift it to the 21st.  The idea essentially being that we get 1-2 weeks to read up on the content and associated comments, discuss it amongst ourselves a little, write it all down, then also do recording and production on the podcast.  This could possibly be done over a single week, although I&#8217;m still trying to sort out the finer points, especially in the interests of being consistant with having a podcast at a regular frequency.  Another alternative is that once a month, the podcast gets posted, at the end of the first week of each month, which summarises last month&#8217;s content and about 5 weeks of comments.  The only problem there is that we&#8217;d possibly have to do it for an hour, or just focus on the top 5 or 6 posts for the month so it can be fir into half an hour.  Bleh, so much to think about and decide!</p>
<p>Anyway, why I need people&#8217;s help is that I would ask you to sign up to this site when it&#8217;s released to the world officially, but only if the idea interests you.  I&#8217;m not forcing you to sign up if it doesn&#8217;t interest you, especially as the content of the podcast is based upon what users contribute to the site and it&#8217;s all well and good having lots of users, but if hardly any of them post it won&#8217;t work too well.  In this case it&#8217;s quality over quantity.  If you have any friends that may be interested as well, you can point them to the site to see what they think of it.  Perhaps the idea has been done before, but I&#8217;d like to try it out for myself.  Even if you don&#8217;t want to sign up to the site, I&#8217;d appriciate suggestions as to what I could do with the format or recommended software for using this with.  At the moment, I plan to use WPMU with a forum plugin, a social bookmarking plugin and also a podcasting plugin.  For the podcast itself, I&#8217;d be using Prettymay Call Recorder, Skype and Audacity.  The idea is still in flux atm, and I haven&#8217;t worked out some of the finer details, or how to summarise the concept, so I&#8217;m just doing a brain dump in here.  Again, I&#8217;d appriciate any suggestions or comments on the idea and if you have any questions, ask away as it might help me to focus better.</p>
<p>I&#8217;ll stop talking about this idea for now, as I think I&#8217;ve said enough about it for now.  I&#8217;ll reveal the name for the site in a follow-up entry, but seeing as I was supposed to post this yesterday, I&#8217;m gonna pick up the pace.  I want to mention as well that I got a good deal at Game for Lord Of The Rings Online Vols. 1 &amp; 2, along with a 60 day game time card.  I got them both for 25 quid, which is cool.  I&#8217;ve been wanting to play LOTRO for quite a while, so this is a great time for me to try it.  I might actually report on it at a later stage as well when I get to grips with it.  I&#8217;m also reordering my blog a bit too, as there&#8217;s some blogs that I list that haven&#8217;t been updated in a while and also a few things that are redundant which I&#8217;ve not even fully looked into.  I&#8217;m also aware that this blog is a bit of a melting pot of my ideas and thoughts and everything else put into the one place, which isn;t necessarily a bad thing, but I feel I could do with some better segregation in the new future.  Something tells me that I won&#8217;t get it till at least the next year, when my games blog is up and running.  There will certainly be a reduction of categories and tags when I&#8217;ve finished with revamping the blog, as well as also checking out the links.  I&#8217;m also going to work out how to use the trackbacks properly as well and start linking people&#8217;s blog entries.  I&#8217;m relatively new to proper blogging, so I&#8217;m bound to have a few rough patches here and there.  One thing I do need to look at though is moving stuff from my Blogger blog to here, and stuff from my GameTrailers blog to my games blog.  I also intend to have a paranormal-type blog as well where I&#8217;ll muse about paranormal stuff and anything I&#8217;ve done in relation to rhat field.  Keep in mind that the frequency will be semi-regular, much like what I plan my Project and Experiment blog to be.  Still, it might be worth a look if you&#8217;re into things that go bump in the night.</p>
<p>It&#8217;s funny that with a lot of these things I&#8217;m doing, I&#8217;m seemingly spreading myself thin, when the actual fact of the matter, I&#8217;m essentially just streamlining and regulating my posts so there&#8217;s consistancy behind them.  I do admit I have a lot of free time at the moment, but I am gonna start occupying myself more over the next year.  I&#8217;m also, finally going to the gym, although I will miss out on about a week of it due to going to Ireland, but when I return it&#8217;ll be a bit easier to do, apart from at Christmas.  I&#8217;ll be glad when I streamline this blog a bit better though, as it means that I won&#8217;t have as many huge posts to worry about as my average post seems to run up to about 3-4000 words!  I seem to have a lot to say, that said.  If I could focus this tendancy to write 2000+ words into my academic work, I&#8217;d be doing well!  I may have to consider the 1 post a week method in the new year, so I can average out the words making sure there&#8217;s less to read, and slowing down my rambling.  It is just as well that I separate stuff with paragraphs as I write as reading this without paragraphs would be a nightmare!</p>
<p>I&#8217;m gonna finish off here, and continue the once every two weeks posting until February next year, where I&#8217;ll reevaluate things.  It&#8217;s going to take me some time to settle into the patterns of writing, to be honest.  I will also try to keep things a little less verbose in the future, as well as starting to include links and publishing on time!  I am thinking that once a week may become a more viable option though, especially given my short memory!  Well, thinks can only improve, especially when I&#8217;ve nailed this blog down.  In the grand scheme of things though, a blog is one of the easier sites to manage; I kept this blog simple as all I needed it for was writing mainly, although my Twitter and Flickr are linked into them for practical purposes.  Rome wasn&#8217;t built in a day though, so I can&#8217;t expect to see instant improvement.  In the future, I&#8217;ll try to make the blog more about my opinions on stuff, with some links to read, as opposed to what I&#8217;m working on.  I may actually make a blog for that on my secondary site, so I can talk about stuff there in a bit more detail, as it seems that I talk about what I&#8217;m working on more than anything else when that&#8217;s not what this blog is supposed to be about mainly&#8230; I think I&#8217;ll need to think about things a lot, to be honest.</p>
<p>Anyway, that&#8217;s it for now.  I&#8217;d appriciate your comments on the DiggerCast 3 project, as well as suggestions for it (how many times have I asked that now?) as I want to start seeing what I could do to make the site as good as it could be, although requirements do change given it&#8217;s a dynamic project.  Keep in mind that I may not be able to implement the suggestion right away, or even for the DC, though it may fit in elsewhere.  I&#8217;ll inform you of this though.</p>
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		<item>
		<title>Digital Downloads &amp; Monkey Island Remake Impressions</title>
		<link>http://www.stormkeeper.net/2009/07/digital-downloads-monkey-island-remake-impressions/</link>
		<comments>http://www.stormkeeper.net/2009/07/digital-downloads-monkey-island-remake-impressions/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:43:55 +0000</pubDate>
		<dc:creator>Stormkeeper</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[X-Com]]></category>

		<guid isPermaLink="false">http://www.stormkeeper.net/?p=130</guid>
		<description><![CDATA[Now that the power cut is officially over and out of the way (man it feels longer than 6 days!), I can start to talk about the Monkey Island remake, along with Steam and Battle.net. I decided to expand the post because Steam is the method I used to download the game and right now, [...]]]></description>
			<content:encoded><![CDATA[<p>Now that the power cut is officially over and out of the way (man it feels longer than 6 days!), I can start to talk about the Monkey Island remake, along with Steam and Battle.net.  I decided to expand the post because Steam is the method I used to download the game and right now, I&#8217;m fully starting to appriciate Steam for what it is; a good way of getting games without the storage overhead!  I mean, it&#8217;s nice having a CD, but when you&#8217;re on the move, it&#8217;s not practical to carry a game with you, is it?  I applaud Valve for releasing Steam in the first place.  Granted, it may have initially started off a bit rocky (most new things did), but it&#8217;s starting to really become a great way of getting games, or storing some of the games you already have!  For instance, if you add your Half Life or Gunman Chronicles key to Steam, it gives you Half life and lots of goodies&#8230; this was a pleasant surprise for me, as I unfortunately lost access to my original Steam account, so it&#8217;s on their system, but I&#8217;ve no way of accessing it!  Either way though, because of the advent of faster broadband, the retail landscape has been changed &#8211; you can now download a DVD worth of content in a matter of hours, rather than weeks!  Additionally, digital downloads reduce the cost of a product, seeing as the distribution and manufacturing charges have been wiped off; those for the box, manuals, the game media itself and transport costs.  Altogether, this does make for a cheaper game.</p>
<p>Another aspect to digital downloads is that the download is just data, meaning you can&#8217;t break it!  I&#8217;ve lost one or two CDs and ended up just buying a replacement, as it seemed to be too much hassle to return it to the developer (the media cost almost as much as the game would have &#8211; plus I was in Ireland the devs pointed to the UK which wasn&#8217;t that cheap to post to!).  At least with this method, people can keep their media safe and also carry it around with them &#8211; all that&#8217;s needed is internet access.  That certainly means less baggage for me anyway, seeing as my laptop weighs a ton!  There are a couple of downsides though, at least for me&#8230; firstly, although I may physically have a particular game that&#8217;s for sale on Steam, I may not necessarily be able to add it.  This presents a problem as I have to purchase an entirely new copy of the game for it to be on Steam.  For a game like the X-Com collection, this was less of an issue, as I could offset most of the cost by saying that I needed UFO to complete the collection.  Granted, it&#8217;s just one game, but it does make the overall cost feel a bit less.  I also have my eye on the id software collection too, as the value of the games I don&#8217;t have are nearly the value of the pack itself.</p>
<p>Decisions like that are a lot easier to make.  Of course, one thing I do plan to do is compare the prices of games on Steam over what they are retail.  If they&#8217;re cheaper or the same price on Steam, I&#8217;ll get it there instead.  I can&#8217;t fully move away from non-digital downloads though as It&#8217;s not very practical for me.  That said however, if devs like Blizzard are also hopping onto the DD bandwagon, I&#8217;ll be happy.  The new Battle.net has impressed me so far, and I&#8217;ve only just signed up!  They now offer the ability to download a digital copy of their games, which is cool.  My copy of Diablo 2: LOD seems to be a bit screwy atm, so this is a welcome method of downloading a copy of the media that should work!  I think my WarCraft III expansion suffered a similar fate as well.  One thing I am concerned about though is the fact I selected US English for StarCraft by mistake.  Now, don&#8217;t get me wrong, I can understand US English fine, but I&#8217;m concerned about the technical issues more to be honest.  I guess this just means I have to download a different patch now.  Either way, I do appriciate the facility to download my Blizzard games.  I&#8217;ve also just downloaded a system checker for StarCraft II, so I can opt into the beta, or at least try anyway.  Either way, after much grief (the checker told me it couldn&#8217;t upload my system info), it uploaded it anyway.  Now I&#8217;m not sure if it&#8217;s because the app is screwy, but I figure it uploaded the data the first time, or perhaps it did it after I moved my PC into my router&#8217;s DMZ&#8230; either way I don&#8217;t think I&#8217;ll ever know.  But it&#8217;s done now, so I can rest easy.  That said though, while Googling some ports for the app, I saw someone mention that 400GB is needed to participate in the Beta testing program.</p>
<p><span id="more-130"></span>I&#8217;m not sure if it&#8217;s true or not, but if it is, that leaves me out!  Shame, as I was looking forward to playing SC2, but ah well, let&#8217;s see what happens.</p>
<p>Funny, but initially, this was supposed to be about my first impressions of the Secret of Monkey Island (SoMI) Remake which was released on Steam, but it changed into a talk about Digital Downloads, including Steam and Battle.net.  I was also going to provide a few pictures as well, for inclusion in this post, but I may just knock that one on the head and just post a <a href="http://www.flickr.com/photos/stormkeeper/sets/72157621837473782/" target="_blank">gallery link on my Flickr</a> instead.  Seeing as you&#8217;re reading this now, I&#8217;ve most likely already done this.  The funny thing is that I was gonna let the pictures do most of the talking, seeing as I was only going to sort out a paragraph or 2 for it, as a fairly large amount of people have played SoMI already, be it on the PC or Amiga (yes, it&#8217;s that old!).  I&#8217;ve actually got the original one, along with the sequel &#8211; in a dual package &#8211; so I&#8217;m one of those people who have played it.  Admittedly, I don&#8217;t remember all of it, and I actually used a walkthrough to help me though certain parts, but the reason why I got this game was due to a couple of reasons:</p>
<p>1) I want to support the adventure games genre, especially the point &amp; click kind.<br />
2) I wanted to see what enhancements they made to the game &#8211; more about them a bit later though.<br />
3) I wanted to, so there.</p>
<p>Either way, I am glad I did!  For starters, although the game is at its core, the same&#8230; new life does get injected into it.  One thing that really struck me when I saw the intro was the water effects in the game, some of the best I&#8217;ve seen so far.  Granted, I&#8217;m comparing it to the likes of Unreal Tournament 2004 and Guild Wars, but they are near-enough at that level!  Another thing that I was impressed with was the sound and music; the music&#8217;s been completely redone to great effect, then we have the original voice actor playing Guybrush Threepwood, which makes it feel right (all the more because he&#8217;s a MI addict!).  Admittedly though, they have changed his look a bit, but that&#8217;s to fit in with Curse of Monkey Island (I had all 4 games at one point but I&#8217;m missing Curse), which is fair enough&#8230; points for keeping consistant.  One thing that does bother me though is the way Guybrush walks in the remake.  It&#8217;s like he has a walking animation but he slides forwards.  I keep on thinking he&#8217;s doing a forward moonwalk.  In the original, the walking is more smooth, but it&#8217;s a minor issue so I&#8217;ll let it pass.  The game itself is good to play, even though I&#8217;ve played it before.  It seems more funny with the added voices.  Then again, it may also be funnier because I&#8217;m older and actually understand stuff more.</p>
<p>Everything certainly makes more sense when you&#8217;re older!  Anyway, to use something perhaps a little clichéd, it plays exactly like the original and in no way suffers for it either.  The original game was a classic and this one is a classic reborn.  Granted, there may be a couple of issues here and there, but it&#8217;s nothing major to worry about.  Another few things I noticed with the graphics, asides from the heatwaves with the lava &#8211; another great effect &#8211; is that some of the art in the remake differs from the original game.  Another thing I should mention as well is that you can actually switch between the classic and original games through the use of a key, and it works seemlessly, pretty much continuing from the second after you switched.  There was also no slowdown on my system when it happened either, so I&#8217;m quite impressed.  It does feel a little disorienting switching between the two modes though, going from high resolution artwork, voices and water effects to the lower resolution, no water effects and very little sound!  I&#8217;m an old-school gamer though, so it doesn&#8217;t bother me per se, it just feels a bit wierd seeing the contrasts.  This is also how I was able to notice the artwork differences, because I switched between the 2 modes a fair bit.  One major difference you&#8217;ll notice near enough to the start of the game is the SCUMM Bar.  In <a href="http://www.flickr.com/photos/stormkeeper/3757954798/" target="_blank">the original</a>, there isn&#8217;t a lot in the screen, but in <a href="http://www.flickr.com/photos/stormkeeper/3757157445/" target="_blank">the remake</a>, the screen has a lot more going on in the background, such as ships docked and the like.</p>
<p>Changes like that really enrich the game experience, in my opinion.  Something tells me that this will eventually end up becoming a full-blown review instead (I&#8217;ll obviously be editing certain things out), but as for the bottom line&#8230; if you&#8217;re a fan of the original Monkey Island, you should get it if you haven&#8217;t already!  If you&#8217;ve never played Monkey Island before, you should get it as it&#8217;s a classic game that has aged well over the years, even without the graphical enhancements.  The fact it&#8217;s been optimised for Windows means that it&#8217;s even more accessible to people than it would have been if DOSBox was being used.  One thingthat did surprise me though was the size of it, but I suppose the enhancements are no small feat; the original game was only about 5MB, if that.  This new version is 2.5GB!</p>
<p>If anyone was curious as to the reason why I tend to do impressions of games as to a full-blown review, it&#8217;s because I don&#8217;t have a system I can use yet, although that is coming.  I wouldn&#8217;t consider the above a full review anyway, because although I went through a lot of the game stuff, I didn&#8217;t cover everything, as I&#8217;m only about 15-20% of the way through. You can&#8217;t review a game unless you&#8217;ve either reached at least one of the game&#8217;s conclusions (if it has multiple endings) or you get so frustrated with reviewing the game (usually that means it&#8217;s crap), youdecide to give up and write up whatever you have to work with.  Either way, I expect that when the games blogging site eventually comes up, I&#8217;d have played the game enough to convert the impression into a proper review, with scores, rating and everything!</p>
<p>The more I think about it though, the more I realise that sticking to a single games blog may not be the best idea, especially for something dynamic such as the games industry.  I may just have a blog a bit like this that talks about games in general, then have separate blogs for reviews on different systems.  But I digress&#8230; I can think about that later on.  Either way though, I expect that I&#8217;ll be changing my games-related blog entries around to fit them in the relevent sections, though that said, I&#8217;d better review what game stuff I&#8217;ve written first as it&#8217;s bound to need some rewriting, if I&#8217;m ripping stuff out to put in its own entry.  I may be lucky enough to not have to do that though.  Either way, I&#8217;ll be keeping the original posts archived, so I have something I can refer to later on if I need to redo the post yet again.  I&#8217;ll be removing the games-related posts from this blog and transplanting them into my game blog.  I will still, more than likely have some crossovers between the two blogs, in that I may talk about gaming and psychology some more, meaning I can post this twice over and hopefully get differing opinions.  The reviews and previews can be a separate blog altogether, as I can then accept contributions from others, as they&#8217;re not tied to any one person.  That said though, I may end up making this a gaming blog site, much like I&#8217;d be making Altered Awareness more about the arcane and mystic.  So many possibilities really.</p>
<p>Yet again, this blog has ended up having a topic detour, but to my credit I have improved.  I really ought to start getting the games blog up and running, so I&#8217;m going to leave it at this for now.  Apologies for the length of the post &#8211; it&#8217;ll be vastly shortened in the future!</p>
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		<title>Tetris 25th Birthday &amp; Other Stuff</title>
		<link>http://www.stormkeeper.net/2009/06/tetris-25th-birthday-other-stuff/</link>
		<comments>http://www.stormkeeper.net/2009/06/tetris-25th-birthday-other-stuff/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 12:31:15 +0000</pubDate>
		<dc:creator>Stormkeeper</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games Industry]]></category>
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		<category><![CDATA[Casual Gaming]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.stormkeeper.net/?p=98</guid>
		<description><![CDATA[I&#8217;m only just after finding out that Tetris has hit the grand age of a quarter-century!  That&#8217;s just one year shy of my age!  Anyway, I remember Tetris as one of the first games I had for my GameBoy Pocket, and for that matter, still have.  It happens to be one of the most cloned [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m only just after finding out that Tetris has hit the grand age of a quarter-century!  That&#8217;s just one year shy of my age!  Anyway, I remember Tetris as one of the first games I had for my GameBoy Pocket, and for that matter, still have.  It happens to be one of the most cloned games ever, and has appeared on multiple systems and has also seen a lot of remakes and also sequels and spinoffs.  For instance, there is at least one Tetris game for the DS out pretty recently and I&#8217;m fairly sure there is one for the PC that is more recent too, along with a mobile release.  And although I don&#8217;t have an XBox, I&#8217;m sure that it has one too.  So, not only has it appeared on practically system (illegally or not), it&#8217;s also become one of the world&#8217;s most recognizable games as well of the most influential.  I say influential as it seems that everyone and their dog has wanted to make a Tetris-type game.  If not that, then they&#8217;ve wanted to do Breakout, Pong, Space Invaders or Asteroids.  As well as being influential in their day, they have another thing in common; simplicity.  The games are simple to pick up and play.  All you need are the controls, and no more than 2 sentences to explain the game.  This also makes them accessible to the masses, which is why Tetris is still so popular to this day&#8230; although the game has been updated each generation, the playing principles remain the same.  This was supposed to just be about Tetris&#8217; 25th birthday, but it&#8217;s evolved into talking about simplicity in games also, which to be fair is a logical progression.</p>
<p>Anyway, simplicity is why the Wii is popular (I imagine this has its own take on Tetris too), as the games are easy to understand and get into.  I&#8217;d even go far as to say that Tetris is perhaps one of the main reasons why some people became gamers.  Of course, you can still see the influence of Tetris in other puzzle games, even if it&#8217;s not obvious.  I&#8217;m pretty sure that Tetris was in the back of the developer&#8217;s heads for games like Peggle and Zuma, to name a couple of games I&#8217;ve played recently.  The major influence of Tetris in games like that is simplicity and accessibility, which is at the core of casual games.  Addictiveness is another factor too&#8230; how many of you can honestly say you haven&#8217;t looked at the clock and thought &#8220;just one more game/level and I&#8217;ll stop, and it turns into 3 hours?  I know I have had that many a time.  Granted, it may not be towards our birthday game, but it has been towards a game.  Another aspect of Tetris that is also recognisable is the music.  How many of you reading this remember the Tetris music, the A one?  I bet anyone who has played the game remembers it quite well.  It&#8217;s like the original Super Mario Brothers song; it&#8217;s catchy and hard to get out of your head, although admittedly, there&#8217;s not a lot of music in SMB, so it&#8217;s all most likely remembered.  For me, anyway the A Song is my most remembered song of tetris, apart from the main theme.  The B Song, while I heard it and know it&#8217;s there, I don&#8217;t remember quite as much.  I just read up about Tetris and there was a C song too&#8230; I don&#8217;t remember that at all!</p>
<p><span id="more-98"></span></p>
<p>Anyway, although Tetris for the most part is simple, there have been some spinnoffs, clones and sequels, some of which I&#8217;m aware of, and others not.  Some of these have brought something new to the table, like for instance <a href="http://en.wikipedia.org/wiki/Welltris" target="_blank">Welltris</a>, which was developed by Tetris&#8217; creator <a href="http://en.wikipedia.org/wiki/Alexey_Pajitnov">Alexey Pajitnov</a>.   This was a sequel to Tetris, albeit with a twist; it was set in a well with a 3D prespective.  I had the C64 version, although I wasn&#8217;t able to understand it as I was much younger than I am now.  Either way, this game hasn&#8217;t really been mentioned a lot, as the original Tetris and its any clones, on many systems have pretty much taken over.  Also, if you look at the Wikipedia article for Alexey Pajitnov, you&#8217;ll notice that 2 years ago, he recieved an award for &#8220;pioneering the casual games market&#8221;.  This is pretty impressive, given casual gaming ony took off over the past few years or so.   Nearly all games were considered to be for &#8220;hardcore gamers&#8221;, which explains why there was such a low penetrations of female gamers and also people who don&#8217;t usually play games.</p>
<p>These days, this has changed slightly, with the introduction of the Nintendo Wii.  As I have mentioned before, games on the Wii are usually quite accessible to anyone, so the Wii generally has the perception by many gamers as a non-gamers console.  Nintendo systems in general had the perception of being aimed at kids, due to the lack of violent games for the systems, which was in line with Nintendo&#8217;s family-friendly image.  If you wanted to play &#8220;real games&#8221;, you generally had to go for the alternatives, which at the time of the SNES, was the Megadrive; N64 had the PS1 and Dreamcast and the Game Cube had the XBox and PS2 to contend with.  These days though, Nintendo has relaxed those rules in order to appeal to a larger demographic.  However Microsoft&#8217;s and Sony&#8217;s console offerings have a larger market share.  I can&#8217;t say who is currently at the top, as I haven&#8217;t checked recently, although I did expect that over the Xmas periods of 2007 and 2008, the Wii would experience a surge of ownership.  I still expect that in 2009, the Wii should again see an increase of ownership, along with perhaps the PS2, as they tend to be cheaper systems.  That said however, the XBox 360 has also come down in price, and also has an arcade model, so now it&#8217;s competing with the Wii.  I seriously doubt the PS3 price will be able to go low enough to compete, so the PS2 will be Sony&#8217;s offering there, especially as it&#8217;s still being supported.</p>
<p>The mobile gaming market, despite being a great place for casual gaming development due to the limited resources on the mobile phones compared to the consoles, is still somewhat of a niche market, although this market has being steadily growing as everyone nowadays has a mobile phone, nearly all of which are Java enabled.  Java-enabled phones are pretty much the major reason why the mobile gaming market is taking off at all, due to Java being a universal language, meaning developers no longer have to develop games for each individual system, which saves them money.  However, despite the mobile gaming market&#8217;s growth, it still won&#8217;t be as big as the console market in certain ways.  The only competition within the mobile games market would be similar games, whereas within the console market, it&#8217;s a bettle between the consoles themselves as well as the games.  There is a battle within the mobile market however, as mobile phone manufacturers try to outdo themselves with developing features for phones.  Even the mobile networks are in on it too, trying to make sure that a particular, new device is exclusive to them, such as the iPhone woth O2, the G1 with T-Mobile and the HTC Magic with Vodafone, to name 3 recent examples off the top of my head.</p>
<p>One thing about the mobile market however is that mobile phones themselves aren&#8217;t games systems, they&#8217;re tools.  And despite the intense competition between Sony, Microsoft and Nintendo, it&#8217;s practically nothing compared to mobile phone manufacturers and network providers.  For starters, in the UK, there&#8217;s at least 2-3 times as many network providers as there are console manufacturers.  Andf there&#8217;s a hell of a lot of phones out there too.  It&#8217;s very much a cut-throat industry, very much like the video games industry; if you make a mistake with your product, you&#8217;re screwed.  The PC market has its own battle, on scale with the console wars almost, though there&#8217;s one less competitor, but there&#8217;s a duplicity at play; for processors it&#8217;s Intel vs AMD and for graphics cards, it&#8217;s AMD/ATI vs Nvidia.  Seems that whereever you go, it&#8217;s competition, but that&#8217;s the nature of the technology markets; one company wants to develop better technology to the others.  I guess it&#8217;s inevitable though.  Either way, despite such intense competition, there will always be those gems that stand out, be it gaming or technology and Tetris is one of those.   It&#8217;s remained in the public consciousness and the mainstream for 25 years and may it remain there for another 25 at least.</p>
<p>Happy 25th Birthday Tetris.</p>
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		<title>The Magic of The Mind and The Immediate Future of Humanity</title>
		<link>http://www.stormkeeper.net/2009/04/the-magic-of-the-mind-and-the-immediate-future-of-humanity/</link>
		<comments>http://www.stormkeeper.net/2009/04/the-magic-of-the-mind-and-the-immediate-future-of-humanity/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 17:12:06 +0000</pubDate>
		<dc:creator>Stormkeeper</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games Dev.]]></category>
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		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Programming]]></category>
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		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Robotics & AI]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Interesting]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Medical]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Schitzophrenia]]></category>
		<category><![CDATA[Sci Fi]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Tricked!]]></category>

		<guid isPermaLink="false">http://www.stormkeeper.net/?p=81</guid>
		<description><![CDATA[<strong>Warning, this post is huge!  If you don't like reading large blog posts, you're advised to avoid this!</strong>

Talking about the human mind in relation to many things, such as magic, games and body swapping.]]></description>
			<content:encoded><![CDATA[<p><strong>Warning, this post is huge!  If you don&#8217;t like reading large blog posts, you&#8217;re advised to avoid this!</strong></p>
<p>The past half hour or so, I&#8217;ve been looking at many things&#8230; things mostly to do with how the human mind works and percieves things.  I have to say, there&#8217;s quite an interesting amount of stuff there, and I haven&#8217;t even scratched the surface.  First of all, we come across <a href="http://blog.wired.com/wiredscience/2009/04/schizoillusion.html">this article</a>, which talks about the fact that schitzophrenics are not fooled by the &#8220;hollow face illusion&#8221;, with an included video.  Essentially, the &#8220;hollow face illusion&#8221; involves — as you may have guessed — a hollow face.  The article describes it as:</p>
<blockquote><p>In the hollow mask illusion, viewers perceive a concave face (like the back side of a hollow mask) as a normal convex face. The illusion exploits our brain&#8217;s strategy for making sense of the visual world: uniting what it actually sees — known as bottom-up processing — with what it expects to see based on prior experience — known as top-down processing.</p></blockquote>
<p>Anyway, it has been shown that those with schitzophrenia are not fooled by this illusion and see the concave face as what it actually is.  The rest of us (including myself, which is interesting) see the conclave as a convex face, to the extent the nose sticks out!  And even if you know this already, it doesn&#8217;t matter; your brain will still percieve the back side as a normal face.  I found it interesting that I saw it like most &#8220;normal&#8221; people do, because I have a type of Autism known as Asperger Syndrome (AS).  Now granted, I have been taught to act somewhat normal, but I do wonder if anyone else on the Autistic Spectrum will see things like normal people, or schitzophrenics.</p>
<p>Why I say this is because AS was once considered to be a form of schitzophrenia&#8230; see where I&#8217;m going with this yet?  Good.  Anyway, if those on the Autistic Spectrum see things like a normal person, it would mean that Autism Spectrum Disorders affect different parts of the brain to schitzophrenics.  That said of course, those who are drunk and under the influence of drugs see through it too, which makes you wonder what parts of the brain intoxicating substances hit, doesn&#8217;t it?</p>
<p><span id="more-81"></span></p>
<p>Moving onto the magic part of the title now, but still focusing on the mind (this is the underlying theme here, everything in this entry has to do with the way the mind percieves things), we move onto magic!  <a href="http://blog.wired.com/wiredscience/2008/07/the-science-of.html">This article</a> talks about magic tricks revealing the inner workings of the brain.  And while the face video was interesting, the magic tricks had me enthralled.  Yes, I know they&#8217;re sleights of hand and optical illusions, but still while they&#8217;re happening, you can&#8217;t help but be amazed.  I&#8217;ve always wished I could perform stage magic, but as of yet I haven&#8217;t gotten around to learning so for the the time being I&#8217;ll watch everyone else do it instead.  I can&#8217;t get to detailed with the videos, or I&#8217;ll ruin the suspension of disbelief involved, so do have a look yourself and comment.  One interesting video is here&#8230; see if you can work out the trick and also marvel at the new YouTube interactive video feature.</p>
<p>Also be sure to check out <a href="http://www.youtube.com/user/Quirkology">Quirkology on YouTube</a> if you have the time.  It&#8217;s an amazing look at &#8220;alternative psychology&#8221;, which interests me.  Dr. Richard Wiseman, who came up with Quirkology also wrote an article on luck, which featured in a men&#8217;s health magazine somewhere.  I may actually upload the scans I took of the pages, if there&#8217;s enough demand for it, especially as it&#8217;s a fascinating article, and also one that got me interested in Dr. Wiseman&#8217;s research.  It&#8217;d be a shame to leave it on my hard drive where no one can view it as it really is a fascinating article.  There&#8217;s even a quiz at the end too, so I&#8217;ll expect people to put their results up (be honest!).</p>
<p>While I could go on about the science of Quirkology, I now want to move onto the gaming part of this entry.  While some people may wonder what games have to do with the workings of and on the mind, others have undoubtedly worked out where I&#8217;m headed with this.    Simply put, games are an immersive experience where suspension of disbelief is required, much like what is needed in magic.  However, as this entry is not about games design and playing (which I&#8217;ll write about another time), I won&#8217;t go too much into the subject of immersion in games.  Anyway, the point here that I&#8217;m making is that when you get into a game (the more realistic and believeable the game is, the easier it it is to get into), you start to view the main character as an extension of your own.  For instance, my mum cannot play Doom, or watch me play it when I&#8217;m running around because it gives her motion sickness!  Additionally, a lot of people complained about similar while playing Descent, which is more of an&#8230; ah&#8230; &#8220;headfuck&#8221;, given the 360 degrees of movement offered to the player.  This phenomena is known as Simulation Sickness, and affects people while they <a href="http://www.loonygames.com/content/1.2/feat/">play games</a>, usually of the first person variety.</p>
<p><a href="http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness">Wikipedia</a> describes Simulation Sickness as this:</p>
<blockquote><p>Simulation sickness, or simulator sickness, is a condition where a person exhibits symptoms similar to motion sickness caused by playing computer/simulation/video games.</p>
<p>The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin. According to this theory, simulation sickness is just another form of motion sickness.</p>
<p>The symptoms are often described as quite similar to that of motion sickness. Some can range from headache, drowsiness, nausea, dizziness, vomiting and sweating. A research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards.</p>
<p>In a study conducted by U.S. Army Research Institute for the Behavioral and Social Sciences in a report published May 1995 titled &#8220;Technical Report 1027 &#8211; Simulator Sickness in Virtual Environments&#8221;, out of 742 pilot exposures from 11 military flight simulators, &#8220;approximately half of the pilots (334) reported post-effects of some kind: 250 (34%) reported that symptoms dissipated in less than 1 hour, 44 (6%) reported that symptoms lasted longer than 4 hours, and 28 (4%) reported that symptoms lasted longer than 6 hours. There were also 4 (1%) reported cases of spontaneously occurring flashbacks&#8221;.</p></blockquote>
<p>I haven&#8217;t ever suffered from this myself, but I certainly have been too immersed in a game before!  For instance, whenever I play Doom, Quake or any other FPS and get shot at&#8230; my immediate reaction is to physically dodge the projectiles, while at the same time doing the same within the game.  It&#8217;s at this point I have become totally immersed.  The reason for this is the realism the game has which is also the reason why people get motion sickness when their character moves fast.  Admittedly though, I did feel quite dizzy and a little ill after seeing a video for <a href="http://www.wired.com/gaming/gamingreviews/commentary/games/2008/11/gamesfrontiers_1117">Mirror&#8217;s edge</a>, which is by far the most realistic game to date that I&#8217;ve seen.  It actually made me want the game, but again that&#8217;s another blog entry.  Here&#8217;s a video of <a href="http://www.youtube.com/watch?v=Fm3ebiMXJmM">Mirror&#8217;s Edge in action</a>, which shows you why I got a bit dizzy, given the way the prespective and character movement is.  I&#8217;d have looked for more but after twice being stung by a Rickroll when looking for more detailed videos, I&#8217;m kind of wary of looking for anything else at the moment&#8230; once bitten, twice shy!</p>
<p>Lastly, we go onto something more grounded in reality, and yet still kind of Scifi.  A study by the journal <em>Cognative</em>, mentioned in <a href="http://blog.wired.com/wiredscience/2008/06/hands-may-help.html">this article</a> showed something rather interesting:</p>
<blockquote><p>Washington University researchers asked people to identify letters onscreen, and the test subjects fared better with their hands beside the monitor than with their hands in their laps. The presence of their hands apparently improved their vision &#8212; and this held true even when when their hands were hidden behind cardboard.</p></blockquote>
<p>This may partly explain why games actually increase hand-eye coordination.  Games also seem to sharpen eyesight, according to an <a href="http://uk.videogames.games.yahoo.com/blog/article/2736/">article</a> on Yahoo! Games.  This fact doesn&#8217;t surprise me however, as I attribute my improved hand-eye coordination to playing masses of games in my youth.  Whether or not that turns out to be wasted time overall is yet to be seen, but it certainly helps me write this megapost!  Something that strangely enough is related to Mirror&#8217;s Edge is <a href="http://blog.wired.com/wiredscience/2008/12/vr-goggles-and.html">this article</a>, which talks about experiencing someone else&#8217;s (or even a mannequin&#8217;s or other artifical body) body as their own, through the use of cameras.  This stuff is both interesting and scary, especially as it talks about humans inhaviting artifical bodies, although this is something that may happen in the future, perhaps after my lifetime.  That said, in some instances, it could be useful in some medical applications, at least where <a href="http://blog.wired.com/wiredscience/2008/08/rubber-hand-tri.html">this article</a> is concerned as it shows the link between the brain and the body.</p>
<p>As far as the artifical hand experiment goes, this will eventually enable people to eventually have working prosthetic limbs.  The other experiment could be used to make more realistic virtual reality games, perhaps also assisting with fine remote control for machines.  We certainly seem to be getting closer to the sort of future where you&#8217;ll be able to fly around cyberspace and feel it, ala TekWar.  Max Headroom and Johnny Mneumonic also come to mind in terms of what could happen.It&#8217;s all getting rather cyberpunky now, isn&#8217;t it?</p>
<p>Granted, we may not have flying cars less than 6 years to 2015 ala Back to The Future (BTTF), but we&#8217;re certainly getting closer to some of the other futures predicted by science fiction movies, books and TV.  This is both an amazing and scary thing, depending on what direction this could take.  Thinking about BTTF though, I don&#8217;t think a lot really changed overall, despite the cars flying and not looking like they do in the film.  But, a lot can happen in 5-6 years.  I certainly would love to hear Christopher Lloyd&#8217;s thoughts when 2015 arrives in reality.</p>
<p>We still have a while to go before we reach that stage though.</p>
<p><em>Oh, by the way, does it show that I used to do academic writing?</em></p>
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